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Games2026

Tidal Rush

Team football played on the ocean surface

Duration7 months
Team8 people

Project overview

5v5 team football played on hoverboards across a pitch shaped by waves. The wave mechanic constantly changes the course of the match.

Challenge

The dynamically shifting pitch had to create surprises without breaking team strategy, and ten players had to stay in sync simultaneously.

Our approach

We tied the wave cycle to predictable rhythms so players can read the water and take position. In the network layer we equalised pitch state through deterministic simulation, keeping bandwidth low.

0 min
Match duration
< 0s
Matchmaking time
0v5
Team size
0 Hz
Tick rate
Features

The main systems we built for this project

01

Wave mechanic

A wave cycle that reshapes the pitch and creates tactical openings.

02

Team communication

A quick command wheel and context-aware automatic calls.

03

Speed boost

A charge system filled by reading waves correctly to gain position.

04

Match flow

Short, fast-paced matches with instant score feedback.

05

Team customisation

Team colours, board designs and player identity.

Gallery

Screen designs

In-match HUD, scoreboard and command interface
In-match HUD, scoreboard and command interface
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