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About Us

2019 onwards, growing by building

Bormansa is a technology company delivering end-to-end software and hardware solutions in game development, automation systems, web platforms, mobile applications and embedded systems.

From a five-person engineering team to an ecosystem serving eight industries.

Bormansa was founded in 2019 as a small engineering team delivering industrial automation and embedded systems projects. In our early years we worked on site: on production lines, at the machines, next to the operators. Behind every piece of software we write today there is a habit from that period — design the solution in the field, not at a desk.

Over time we built our web and mobile lines, then opened our own game studio. Building our own products gave us something client work never could: post-launch accountability. We learned from our own data how a product grows after release, where it breaks, and what actually works.

Today Bormansa runs five production lines under one roof: games, automation, web, mobile and embedded systems. This structure lets us carry an idea from prototype to mass production within the same team, removing handover losses between suppliers entirely.

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Game Studio

Game designers, real-time gameplay programmers, technical artists and LiveOps specialists.

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Software Engineering

Frontend, backend, mobile and platform engineers; design system and infrastructure teams.

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Hardware & Embedded

Electronics designers, firmware developers and test engineers.

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Data & AI

Machine learning engineers, data engineers and MLOps specialists.

Figures show full-time headcount as of 2026.

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Completed projects
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Industries served
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Expert engineers
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Industry experience
Our Values

Six principles that never change, on every project

Technology changes; our working discipline does not. These six principles are common ground for every team.

Measurable Results

We start every project with metrics tied to a business goal. What we deliver is not a screen — it is a measurable outcome.

Engineering Discipline

Code review, automated testing and architecture audits are standard. We do not leave technical debt to the end of a project.

End-to-End Ownership

We take on the whole chain from hardware to interface and never scatter responsibility across suppliers.

Speed and Continuity

We work in two-week sprints. The first working version is in your hands within the first month.

Transparent Collaboration

The sprint board, source code and progress reports are open to you from day one.

Post-Launch Growth

It does not end when the project goes live. We run the monitoring, improvement and growth loop together with you.

Our Journey

The milestones along the way

Every year we added another production line; each one was built on what the previous taught us.

  1. 2019

    Founding

    Bormansa was founded as a five-person engineering team delivering embedded systems and automation projects.

  2. 2021

    Building the Software Line

    Web and mobile development teams were formed; the first corporate SaaS platform went live.

  3. 2022

    Game Studio

    We began producing games under our own brand; our first mobile game launched in international stores.

  4. 2024

    R&D Laboratory

    A dedicated R&D unit was established in AI and computer vision; the first vision-based quality control system went into the field.

  5. 2025

    Ecosystem Model

    Five production lines were united under a single ecosystem; the end-to-end delivery model became standard.

  6. 2026

    Scaling

    With international projects and a team of 60, Bormansa grew the number of industries it partners with to eight.

How We Work

From discovery to launch in four steps

The same discipline on every project. You track progress transparently from day one.

  1. 01

    Discovery & Analysis

    We map your business goal, existing systems and constraints, and define success criteria together.

    • Requirements document
    • Technical feasibility
    • Success metrics
  2. 02

    Design & Architecture

    User flows, interface design and system architecture advance in parallel. Risks are closed out in the first stage.

    • Interactive prototype
    • System architecture
    • Roadmap
  3. 03

    Production

    Two-week sprints, automated tests and continuous delivery. You see a working version at the end of every sprint.

    • Sprint deliveries
    • Test reports
    • Demo environment
  4. 04

    Launch & Growth

    Go-live, monitoring setup and a post-launch improvement loop. Maintenance and support continue uninterrupted.

    • Live release
    • Monitoring dashboards
    • Growth plan

Projects we have shipped to date

References

What the teams we work with have to say

Experiences in the words of the organisations we delivered for.

We did not believe we could bring 64 machines onto one dashboard. The Bormansa team made the shop floor visible within six weeks; unplanned downtime almost halved in the first quarter.
SASerkan AydınProduction Director
The most disciplined team we have worked with on the game side. The vertical slice arrived to the day, and they proved the economy balance through simulation. The real difference showed in post-launch LiveOps support.
EDElif DoğanCo-Founder
I did not think virtual try-on would work at this quality and this speed. Our recommendation acceptance rate reached 62% within two months, and customer feedback fed straight into sales.
MKMeltem KayaHead of Digital Channels
Data loss was unacceptable for us in cold chain. Designing their own hardware and making 2,400 vehicles updatable without any field visit completely changed our operation.
HYHakan YılmazDeputy General Manager, Operations
They built our corporate web platform from scratch. Thanks to the design system our own team now creates new pages. Our Lighthouse score has never dropped below 98.
CUCeren UsluMarketing Director
Many firms we worked with on the embedded side never got past the prototype. Bormansa took it all the way to mass production and prepared the test jigs and certification files as well.
Onur ŞahinR&D Manager
Our internal training completion rate went from 31% to 88%. The biggest win was that our content team can manage the gamification layer on their own.
ZAZeynep ArslanHR Director
Weekly progress reports and transparent sprint management meant we never struggled to follow the project at any stage. Budget and schedule never left the original plan.
BDBurak DemirtaşChief Technology Officer

Would you like to meet the team?

In a short call we will explain how we work, so we can decide together whether we are the right partner for you.